The thing that I think is great about the Company of Heroes series is the sheer epicness of it. The war was so big. It's still so huge. In the new game, you're in the Panzer Division, and you're really in the Second World War, and that's pretty cool, I think. As far as I know, we don't usually get to go as far back in time as the American campaigns, but this is kind of my first time getting into the Third Reich, and seeing the German side, so I like that the series has expanded this far. Obviously, this is the middle, you know? If you look at the first two games, they're like dark ages. This is kind of getting into the Renaissance.
You can immediately see why they've done this. And it's clear that the transitions are simply done with graphics - lots of companies will just slap down a new map and a new flag, basically. Well, they're not going to waste the effort that they put into the first game on a straight-up sequel. The transition to the latest game feels seamless. This is valuable; it's hard to believe that Company of Heroes 2 was released all those years ago. In the first game, your strategy often relied less on the game itself as on your ability to out-think your opponent. If you had the right squad, all you needed was a pair of rangers with a couple of support vehicles. And that all worked pretty well. I wouldn't say they really tunneled it, but the creative decisions the game made, and the way it was put together, were certainly distinctive.
We're in the era of the mid-range shooter, and strategy games are growing in prestige, but in many ways, they're still being carried along by the legs of the underdog, and everybody wants to play in their own backyard. But your average gamer probably doesn't have the time or the urge to play that kind of game. We all understand that, but we understand that‘s not our audience. d2c66b5586