While there are many weapons that originally came from Eternal Damnation, they are listed as POSTAL 2 weapons as they have been officially added into the game. For a list of ED weapons, see: Weapons in Eternal Damnation
A category detailing all the weapons found in POSTAL 2, covering the base game, Apocalypse Weekend, Eternal Damnation, A Week in Paradise, and Paradise Lost. A more comprehensive list can be found here.
The WMD is shown as a rocket launcher with significant modifications. It's in tan color, has two thin pipes with red valves, and a rounded red barrel featuring a drawing of a dog's head surrounded by green bubbles (this can be easily seen when HUD is disabled). The weapon itself is one of the best in game. It does more damage and has higher blast radius than the Rocket Launcher. The explosion creates green mist, but it does no damage, unlike the Cow Head's mist. If somebody is be caught in blast radius they will take very high damage, so insta-kills are likely. However, players should be aware of this weapon's power and take out the targets from a distance safe enough to not get hurt by the explosion.
The WMD owns another benefit; if victims survive the single attack from this weapon, they will be downed and green mist will appear coming out from them. They will vomit until killed by same or other weapon. If somebody (including the Postal Dude) goes near an infected body, they will get infected as well and take damage. There are two types of attacks: primary fire shoots a straight ahead lightweight rocket, and secondary fire shoots a heavy bouncing rocket that is affected by gravity and will explode after some time.
Postal 2: Apocalypse Weekend is an expansion pack to Postal 2 released by Running with Scissors on August 1, 2004 for Microsoft Windows, and September 28, 2005 for the Mac OS X and Linux versions. Apocalypse Weekend expands the reaches of Paradise with new maps and missions, set on Saturday and Sunday, adds new weapons and foes, and raises the gore and violence to an even greater level. It was later included in both the Postal Fudge Pack and Postal X: 10th Anniversary compilations alongside Share the Pain and several fan produced mods, including A Week in Paradise which allows content from Apocalypse Weekend to appear in the original game as well as allowing the expansions levels to be played as part of the original five-day campaign.
GameSpot criticized the game's loading times, graphics and gameplay, and the gore was called "surprisingly subdued" in comparison to contemporary games like Soldier of Fortune II: Double Helix. In a middling review for IGN, author Ivan Sulic disliked the game's crude and childish humour, and dismissed the setting of Paradise as "bland". Eurogamer similarly attacked the game for being immature. Ivan Deez from IGN says that Postal Dude has a "sick mind", when referring to the source of some of the errands he has to complete. Macdonald and Rocha from Canada.com describe Postal Dude as a man whose "raison d'être was to eliminate anyone - man, woman and child - with a dizzying arsenal of weapons", but at the same time as "a misunderstood and ostracized man who takes his revenge on the world with a killing spree."
God mode .... alamodeAll weapons .... packnheatExtra ammo .... payloadAll weapons/god mode .... iamsolameExtra doughnuts .... piggytreatsExtra money .... jewsforjesusExtra dog treats .... boyandhisdogExtra catnip .... iamtheoneExtra cats .... lotsapussyExtra health pipes .... jonesAll radar items .... swimwithfishesRocket camera .... fireinyourholeBody armor .... blockmyassGimp suit .... smackdatassPolice uniform .... iamthelawFull health/medkits .... healthfulClipping .... ifeelfreeFlight mode .... likeabirdyNo Clipping (Walk Through Walls) .... GhostDisables flight and ghost modes .... walk Lots of Doughnuts .... PiggyTreats Lots of Health Pipes .... Jones All Non-Players become Gary .... WhatchutalkinboutAll Non-Players become Fanatics .... Osama Change Guns to have Cats on them .... RockinCatsRemoves Cat Repeating Guns .... DokkinCats Slow Motion ... slomoStop Every Non-Triggered Action .... playersonlyScissors machine gun .... nowwedance One shot kills .... headshots When gun is shooting cats, cats will ricochet .... boppincats Disables ricocheting cats .... splodincats Reset Day to Monday .... Setday disables Slow-Motion .... slomo 1 Changes to third person view .... BEHINDVIEW 1 (0 to toggle)Set the day, all errands before that day completed .... SetDay() Set all errands complete, turns on hat player groups .... SetAllErrandsComplete() Reset all errands, make hate groups not hate anymore .... SetAllErrandsUnComplete() Toggle all non-player triggered animations and actions to stop .... playersonly Reset police and wanted status .... ResetCops() Set the day, reload level for that day .... WarpToDay() Set all of today's errands as complete, turns on hate player groups .... SetTodaysErrandsComplete()
From a mechanical standpoint, Paradise Lost possesses some traits of older first-person shooters. You can carry a near-limitless amount of weaponry, and a wide range of firearms, melee weapons, and throwable objects are at your disposal. Ammo may be limited, but you never have to worry about reload times, so firing off an uninterrupted stream of bullets is completely feasible, especially since you don't have to worry about weapon recoil. Health doesn't regenerate, so food and health packs are valuable resources, and there's a way to give yourself a temporary overcharge of health if you're willing to pay the penalty later. There's also no melee beyond your designated melee weapons, so arming yourself with a gun doesn't mean you can smack someone when he or she is within reach.
Of course, all of this is wrapped in a rather polarizing sense of humor. Toilet humor plays a prominent role in the game, especially since your own urine can be used as a weapon and a means to put out fires. Feces litters almost every bathroom and shows up in unexpected places, and you're encouraged to make characters vomit with well-placed urine streams. Some humor remains dark; you can still play fetch with severed heads, and Al-Qaeda has become a group of weed-loving hippies. Parody abounds in ads, game titles, the goings-on of the video game world, Tim Schafer, and even Running With Scissors. There's also a bunch of politically incorrect humor with references to Chinese people serving dogs as meat, comments about welfare reform, and quips about being politically correct by shooting women and minorities first. People will either love the absurdity or be disgusted by the juvenile crassness of it, but at least the stuff here is consistent. The developer knows its audience well, and regardless of your opinion on the comedy stylings, it's good to see a willingness to be focused instead of haphazard in the hopes of attracting a wider audience.
While humor is subjective and can be ignored by some, it is harder to ignore some of the more rampant bugs in the game. Weapons and corpses are constantly floating in the air when they fall near a wall or elevated objects. Some enemies in cave sections will even fall through the floor when they die. You'll find some foes standing still and unwilling to attack unless you shoot them first, while others can hit you without even turning around first. There's even a boss fight where the boss stands in a T-pose while firing his Gatling gun. Some of the scripting is broken, so you won't hear any audio and need to reload the scene if you want to progress. Characters often run into walls, and some of the cops instantly target you for showing your weapon, even if you don't have anything equipped.
Live a week in the life of "The Postal Dude"; a hapless everyman just trying to check off some chores. Buying milk, returning an overdue library book, getting Gary Coleman's autograph, what could possibly go wrong?Blast, chop and piss your way through a freakshow of American caricatures in this darkly humorous first-person adventure. Meet Krotchy: the toy mascot gone bad, visit your Uncle Dave at his besieged religious cult compound and battle sewer-dwelling Taliban when you least expect them! Endure the sphincter-clenching challenge of cannibal rednecks, corrupt cops and berserker elephants. Accompanied by Champ, the Dude's semi-loyal pitbull, battle your way through open environments populated with amazingly unpredictable AI. Utilize an arsenal of weapons ranging from a humble shovel to a uniquely hilarious rocket launcher. Collect a pack of attack dogs! Use cats as silencers! Piss and pour gasoline on anything and everyone! YOU KNOW YOU WANT TO!
The new, imaginary weapon to be completed here is the Party Bomb. Yeah, sounds silly, and surely will be, but hey, I just thought of it as a simple means to explain a lot of stuff about weapons in POSTAL 2/Unreal with a fun result.
More than likely the best way to make a new weapon is to extend an old one already there. I even did that when making the WMD or Plague weapon created for the 1337 patch. That simply shoots rockets. But if you think about it, it shoots much more like the Napalm launcher than it did the actual Rocket launcher. Because of this, I extended it from the NapalmWeapon.uc instead. This may not sound right, but from a code/gameplay standpoint is makes more sense. This is the sort of thing you must carefully consider when thinking about a new weapon. What gameplay does it match most closely? 2b1af7f3a8