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Transport Tycoon Deluxe is a commerce/transportation simulation game where you build and manage your company into whatever size and by whatever method you feel like. Busses, trucks, trains, airplanes, and boats to transport passengers, mail, retail goods, lumber, coal, oil, and other resources can be used to see to other companies, industries and local governments that will pay you handsomely for them. The game gives you a great great freedom of choice, with no way necesarily being the best. You could decide to dominate the passenger industry by building complex bus systems and more expensive airports and jets, or maybe you want to be the sole provider of coal and oil to refineries with a thriving railroad setup. Everything is up to you, but the competition will try to steal the business first.
A great deal of detail was put into this game. For example, you decide to first focus on passenger transportation on an up and coming city using busses. You get to make the decision of what kind of busses to purchase, where they get repaired when needed, where you put the bus stops, exactly what route the busses take and what stops that actually go to, if they wait for a full load or not, and so many other things. This all sounds kind of mundane at first, but the interface is very easy to learn and it ends up being a lot of fun. As time passes, you can choose to update to faster and more reliable busses, close down unprofittable bus stops, or alter routes to accomodate more passengers and more cities. The game gives you some great financial reports that makes it very easy to pick out what vehicles aren't making money over time so you can choose to either decommision them or change up their route.
Competition can get a little tricky, especially if you're not paying attention to what they're doing. Another company can swoop in while you're not looking at establish routes in areas that you are already in, or maybe in a neighboring town that hasn't been claimed yet so they get the first profits. It can be very difficult, for example, to establish yourself as a passenger airline when it's already dominated by a huge airline company. The computer players are also able to build much faster than you ever can. The government also steps in and offers bonuses on to quick builders. You'll get subsidy offers from the local governments of each town that will pay up to quadruple for a time for the first company to establish the required type of transportation routes. This can be a huge boost, especially early on, to get your company upgraded. There is also a multiplayer option where up to 8 people can play at once in a either a sandbox type game with no goal, or a race to a monetary goal.
TTD is easily playable in DosBox or other programs like D-Fend (highly recommended!), and fortunately has been recreated as an OpenSource game, OpenTTD, which is completely free for download and use. The gameplay, graphics, and controls are exactly the same (although it offers modern resolutions with the old look), and plenty of additional features were added like better, and bigger random maps, the ability to download additional player-made AIs and other content. An internet capable multiplayer mode, that I was very surprised to find dozens of active servers and games running, was added too. The creators have a thriving forum community and are still putting out regular updates with new content. Enjoy!
We may have multiple downloads for few games when different versions are available.Also, we try to upload manuals and extra documentation when possible. If you have additional files to contribute or have the game in another language, please contact us!
All these small, but significant changes should make the playing of this, already immensely entertaining game, even more enjoyable. There is an in-game tutorial included for the beginners, while hardcore tycoons may try their luck in a scenario right away. There are no real compatibility issues to be discussed as it runs smoothly in WinXP and Windows ME. I have not tested the game on 2000/9x systems so I would appreciate anyone who has done this to post a comment in the forum discussion!
Transport Tycoon Deluxe is an enhanced re-release of Transport Tycoon which introduces single-direction signals, three new landscape environments (arctic, tropical, toy land) with unique challenges, and an in-game time span from 1950 to 2050. A scenario editor is included, but the Martian environment from the Transport Tycoon World Editor is absent. In this game you are the director of a transport company. First, set up your main tent, choose a name, a "company color" and a director's (or director's) face. I remember always looking for the biggest city for the headquarters so that I would "not be in a forkhole", the fact is that it is possible to build "in the middle of nowhere". From the beginning, it is just a very modest house with wooden fencing, but if you are handy, it can become a modern "business center" like J&T on Patrónka :-) - in short, a multi-storey building with concrete fencing and its own parking lot.
In this game you are the director of a transport company. First, set up your main tent, choose a name, a "company color" and a director's (or director's) face. I remember always looking for the biggest city for the headquarters so that I would "not be in a forkhole", the fact is that it is possible to build "in the middle of nowhere". From the beginning, it is just a very modest house with wooden fencing, but if you are handy, it can become a modern "business center" like J&T on Patrónka :-) - in short, a multi-storey building with concrete fencing and its own parking lot.
Now you would say that this transaction ends the whole game. OMYL! Where others end, others begin. The ore was transported to steel mills. The steel mills will process it. Money will be credited to your account. And after a short while at the cargo stop at the steel mills, 30 tons of steel suddenly waits. Where to with her? Steel mill? The steel is further processed. At the opposite end, at the exits, there are already 20 boxes of goods (my friend and I called them "goths") processed from transported steel. And you can easily take them to the city to a location where there is interest in these goods. Do you think that you will transport this whole "life cycle" from raw material to goods in one truck? Well for sure!
However, the game does not only hide such "serious" problems, it also hides a pinch of fun. For example, do you have a farm that produces so many cows that you can no longer take it by train or truck? No problem! We will build an airport, buy concords, remodel them for a small fee to be able to transport cows, and hop! In the concorde in the first class, the cows put it out at supersonic speed to the opposite end of the map, where the slaughterhouse is. In real life, those cows would have to be expensive and expensive to drive in a concorde and first class. In this game you can do it and you will also earn and have fun. And what about coal or wheat in a Boeing 747/400 Jumbo Jet? No problem.
Despite all these advantages, the Transport Tycoon shines with a few minor disadvantages. For example, if you overdo it with the number of buses on the line and put too many of them, after a while they will literally get entangled in each other, creating a lump that stands helplessly and the buses can't get there or back. The only solution is to turn the buses on the edge to the depot and remove them from the line or move them elsewhere. Furthermore, trains can pull a maximum of 9 or 8 wagons (depending on whether the locomotives are 2 or 1). And this is only possible if you build the station of the longest length. Otherwise (shorter station or longer train) the train at the station will be disproportionately long and may even be loss-making. Those downtimes can really count in minutes of real time. And that with big money. Then I'm also a little sorry that the level crossings will trigger a warning signal too late and fast trains can literally "scan" everything that moves on the rubber wheels. This also cannot be influenced, the game will expose the crossing and set all parameters automatically. The only collision-free solutions are then either overpasses or underpasses. If we want to talk about traffic safety, it is also not the most sensible that a Boeing 747 is trying to land with passengers at a small airport for farm planes. It will land but no one will survive. Not even the cows I mentioned. The algorithm for selecting the optimal route for buses and trucks also has its weaknesses. I will give an example. There are two bridges in the city, one wooden and one steel. The bridges are parallel and are perpendicular to the destination point and the path, so the path across both bridges is the same length. However, if a wooden bridge follows first and then a steel bridge, the bus will choose a wooden one. Which is a bit of a pity, but it can be solved by breaking the road (and in its place by exhibiting a large statue of the director of the company: D). On the other hand, if a slower vehicle goes in front of the bus, the bus will overtake it. In addition, if you have a lot of means of transport, over time it will take you a long time to replace them with new ones, as it is not possible to repair indefinitely. Personally, I would appreciate if it were somehow automated, i. for 1-5 clicks, so that all vehicles park themselves in garages, depots, hangars, shipyards, depots and replace them with new ones. Otherwise, it costs a lot of effort and it is an activity that will then only divert you from the main purpose of the game. In other words, you don't focus on the essentials. The last thing I can think of is competition. This is probably the biggest minus of the whole game. Computer intelligence is literally primitive, and if you have competitors, you have to deal with crossing their communications either through a tunnel or by bridging. They are untouchable and almost always built in such a way that they interfere with you as much as possible and in some cases make it impossible to build a tunnel or bridge. 2b1af7f3a8